If anyone wants the title, here is the frames for it.
http://dl.dropbox.com/u/50796487/Title.zip
Wednesday, 18 April 2012
Tuesday, 17 April 2012
Daniel and Rhys
Dan u didnt come in i dont know if ur planning to but Rhys u came in and ive only just found out that u need to fill in a hand in form rather than not and failing both of ur degrees
-Sunny
-Sunny
Dealine Day
i just want to see when everyone or anyone who wants to is coming in today i need a couple of things off dan which is some screen shots of each shot just 1 or 2 per shot its for the production thing its all my renders have no hair thats all and i need prob 2 more full renders for the festival kit or if u give me some certain hair renders i can just add them to the renders i have as mine are production quality ill put one up now of a screen shot of the pic im using on the font page.
Monday, 16 April 2012
Just checking we're ready for tomorrows hand-in
I believe that the festival kit and production board stuff was done by sunjay a while ago, if not, I can redo it tonight. but the main thing that we need is the optional stuff
This is meant for models/tests and sequences that didn't make it into the final animation. I want any work that was done but we didn't have time to finish and/or render in this part. It will mostly be mine and sunjays stuff but I just want to check that we aren't missing out anybodys work.
This is meant for models/tests and sequences that didn't make it into the final animation. I want any work that was done but we didn't have time to finish and/or render in this part. It will mostly be mine and sunjays stuff but I just want to check that we aren't missing out anybodys work.
Sunday, 15 April 2012
Rendering Progress
Dan and I have managed to render off all the animation, hair and backgrounds in draft quality but at least its all done and in HD. Just checking that we have everything before we go into composting and editing tomorrow.
Friday, 13 April 2012
Thursday, 12 April 2012
Ok Boys and Girls
Problem is the render farm is shit and isnt working properly at all and if u read the email from sabrina. its a proper ball ache to render big time and i dont think im gona be able to get it all done in time for editing and other shit and as i had to put the scenes back together there was time wasted there. i reckon i can get all the shots that were in the trailer Andy made, rendered in time im not sure but if so i think we should hand that in i may go see sabrina again this week or justin and tell them and see if that is applicable atm i basically dont have a laptop and am just rendering on one comp at uni cant do anything more sorry!
-Sunny
-Sunny
Tuesday, 10 April 2012
Got a bit bored
Check this out got bored and thought this was a cool effect lol. Theres no proper renders yet but heres a glimps!
-Sunny
Saturday, 7 April 2012
To Anyone
Id like to say that i gave all the scenes out put together and all they needed were the textures and the lights attached to them. its really anoyying me that i now have to spend more of my time pieceing all the scenes back together yet again. seriously this is not my job at all and its fucking boring as shit. all i was supposed to do was get the shots tweak my visual effects add subsurface scattering and then press render not have to go through each and every shot and put everything in the correct places because no one else could be bothered i spent 3 days on it last time and now i think its proper unfair im having to do it again and well would appreciate it if anyone could be bothered to come help do this as i feel it shouldnt of been a task for me to do in the first place.
-Sunny
-Sunny
Thursday, 5 April 2012
Everyone
Alright i applied for an extention because of the hand in i had today i couldnt balance rendering and that at the same time so sabrina says we can we need to go see her at 10am on tuesday for her to sign basically be there or fail your degree upto you!
ill start rendering today after all the shots are back together. Other than that the work shall be done while unis open! this needs to be handed in by next friday so its out of all our hair and we can finish our final year projects.
read your email about the extention if u cant make it on tuesday sign the form and get it to me ill sort the rest i dont really care!
-Sunny
ill start rendering today after all the shots are back together. Other than that the work shall be done while unis open! this needs to be handed in by next friday so its out of all our hair and we can finish our final year projects.
read your email about the extention if u cant make it on tuesday sign the form and get it to me ill sort the rest i dont really care!
-Sunny
Tuesday, 3 April 2012
Slight delay
In the form of my graphics card blowing up from a power surge. I'll have everything done by tomorrow though.
Tuesday, 27 March 2012
To Everyone
I spoke to Matt and he told me that hes not here at the moment but i just want to say if i get everything tomorrow I would like everyone to get together in labs on Friday at between 8-9am and spend all morning making/putting all the scenes together on the one computer so that everyone know whats going on and what the scenes will look like and shit before rendering. This is only for the fact that we spend no time together as a group and this is a group project so at least we can do something group worthy when were putting shit together so everyones in the loop and no one can say (as I have said to myself multiple times during this module) what the fucks going on, no one told me!
-Sunny
-Sunny
Fog Prt2
just what the fog looks like from the other shots do apologise again if this play blast is skewed and shit!
-Sunny
-Sunny
Fog
The Fog in the rescue/ falling scenes doesnt look too awesome in the play blast so i put some renders up underneath itll look cool once i also know how the lighting will be so i can tweak it together!
-Sunny
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| Theres a line in this shot i know i dunno if anyone notices but ill sort it but everything looks ok in the shot above |
Monday, 26 March 2012
Rhys and Dan
put this up for the lols erm ground smashing and balcony will be done by today then the fog will be done first thing tomorow so im ready for rendering by mid day tomorrow all i need now is Rhys and Dans work or theres no point on starting rendering so boy i need ur stuff as soon as so i can put all the final scenes together and get everything sorted ready for rendering then compositing!
-Sunny
-Sunny
Friday, 23 March 2012
Rhys
Rhys have u check this out for the floor in the room i saw something last night whn i was in bed so i gave it like 2 mins of my time and i got this effect without making anything all shaders but u could plug ur texture in it, its just a normal plane and maya does all the maps for u Bump, Displacement,Spec ect. got this effect in like i swear 120 seconds so if u played round with it for like an hour we could have more effective textures!
Thursday, 22 March 2012
City Design Fix
I had to change the main building a little because it would have interfered with the falling animation sequence. So the building has been [crudely] mirrored so the falling sequence has plenty of clear space. I have only moved the building and not the room so hopefully everything will line up fine.
Wednesday, 21 March 2012
Matt
Need the pose for the picture mate if we have no pose we have no picture and id like to render it as soon as so we can get that little peice in so if u can can i get the scene or something so we can work on that mate
-Sunny
-Sunny
Andy
You going to be in uni tomorrow mate i need some animtion help with the balcony breaking if u can come in for like 4 or 5 so i dont need u too early or anything
-Sunny
-Sunny
Cape Or Not To Cape!
As this picture and the name of the post says im having real problems applying a cape to blake it works alright in some scenes but in others its a twat not gona lie this is a serious question and if theres no comment im just gona come to a decision my self im happy if some one else know how to do it but when i spoke to dan and rhys earlier they seem like they dont have much more knowledge than me on the whole thing but its wasting valuble time and well it could be spent better so place your votes now people
-Sunny
-Sunny
Small Update
I've been having trouble getting the caching of the Hair to work as expected. I'll be discussing the issues with Sunny at our meeting in the morning. unfortunately I won't have as much completed as I wanted.
Monday, 19 March 2012
Dan
Ill be in uni all day today till 7/ when it closes and i wont be here for an hour at somepoint in the day so i can get some lunch so get rhys to send me a txt or somat when u coming in!
-Sunny
-Sunny
Friday, 16 March 2012
Pipeline so far
Right im on shot 18 atm of putting all the scenes back together im having some problems putting the wife animation back but i should be able to solve that quickly tomorrow, all the shots will have the city in them hopefully looking really nice i thinks. Dan if u want them ull have to come into uni tomorrow because my friends gone home for the week so i dont got dropbox. i should be in like 12-12 tomorrow like so ill be around.
-Sunny
-Sunny
Wednesday, 14 March 2012
Meshes for Sunjay
Here's all the hair meshes, they were resized when I put them onto the rigs tho, so these aren't the correct size.
http://dl.dropbox.com/u/10085130/BlakeHair.obj
http://dl.dropbox.com/u/10085130/CecilHair2.obj
http://dl.dropbox.com/u/10085130/WifeHairFinished.obj
As for the character meshes, Dan posted the downloads for them a while ago, after he unwrapped them. His posts are on this page http://team-anything.blogspot.com/search?updated-max=2012-02-20T12:08:00Z&max-results=7&start=14&by-date=false I'm not 100% certain that there werent any changes made to the meshes after that, but I dont remember making any changes, so I think they're the same.
Hope that's what you wanted.
-Matt
http://dl.dropbox.com/u/10085130/BlakeHair.obj
http://dl.dropbox.com/u/10085130/CecilHair2.obj
http://dl.dropbox.com/u/10085130/WifeHairFinished.obj
As for the character meshes, Dan posted the downloads for them a while ago, after he unwrapped them. His posts are on this page http://team-anything.blogspot.com/search?updated-max=2012-02-20T12:08:00Z&max-results=7&start=14&by-date=false I'm not 100% certain that there werent any changes made to the meshes after that, but I dont remember making any changes, so I think they're the same.
Hope that's what you wanted.
-Matt
Tuesday, 13 March 2012
Animation Files
The animation files for you guys.
References: http://dl.dropbox.com/u/10085130/References.rar
My Animation Files: http://dl.dropbox.com/u/10085130/Matts%20Files.rar
Andys are still uploading to dropbox, will edit this post once they're finished.
-Matt
Monday, 12 March 2012
Ok Ive Started the City
![]() |
| view from balcony, (this is going to sound like im selling a house lol) |
![]() | |
| yet another balcony view |
![]() | |
| blocony view from in the room i know theres a poly there blocking the view a bit ill edit that in a min |
![]() | |
| birds eye view ish hope you can read my paint free hand lol |
![]() |
| looking in the room |
![]() |
| looking down the gap gurtrude falls down |
![]() |
| just a random view |
Sunday, 11 March 2012
Saturday, 10 March 2012
Wednesday, 7 March 2012
What Do You Think?
![]() | |
| This clouds the shit btw |
![]() | |
| Clouds Sky can be changed with ease if needed but i like it |
![]() | |
| Ground dust on blake when he lands needs a bit of tweaking but it features for a whole 1.5 -2 seconds so i think it looks cool for now |
![]() |
| These 2 are just dust tests they look cooler when not rendered which is something i thought i would never say! |
-Sunny
Question
What are we using in that Photo frame beacause well we cant really use the pic thats in there at the moment?
-Sunny
-Sunny
Tuesday, 6 March 2012
Eye Textures
http://dl.dropbox.com/u/50796487/Blue%20Eye.png
http://dl.dropbox.com/u/50796487/Brown%20Eye.png
http://dl.dropbox.com/u/50796487/Green%20Eye.png
I edited this post because i found it ridiculous your eye textures are ok and usable but y have you done them without taking into consideration the UV maps at all i cant do anything with these
-Sunny
http://dl.dropbox.com/u/50796487/Brown%20Eye.png
http://dl.dropbox.com/u/50796487/Green%20Eye.png
I edited this post because i found it ridiculous your eye textures are ok and usable but y have you done them without taking into consideration the UV maps at all i cant do anything with these
-Sunny
Thursday, 1 March 2012
Pics with the lighting so far + textures and new hairstyles
The Wifes fixed/updated hairstyle
And an unfinished attempt at making Cecils hair a bit more scruffy
I also got the wifes hair into some of the shots but broke my constraints at some point. finally got them fixed but been up about 33 hours and need sleep. See you guys tomorrow
Tuesday, 28 February 2012
Monday, 27 February 2012
Animation ready for hair
http://dl.dropbox.com/u/10085130/Shot15-18.mb
http://dl.dropbox.com/u/10085130/Shot22.mb
http://dl.dropbox.com/u/10085130/Shot1-2.mb
These are the only shots that I've finished that need hair in them. Looking forward to seeing how they look with the hair.
These are the up to date rigs.
http://dl.dropbox.com/u/10085130/BlakeFinalRigUpdated1.mb
http://dl.dropbox.com/u/10085130/CecilFinalRig.mb
http://dl.dropbox.com/u/10085130/WifeFinalRigMeshChange.mb
Thought you had them already, sorry.
-Matt
http://dl.dropbox.com/u/10085130/Shot22.mb
http://dl.dropbox.com/u/10085130/Shot1-2.mb
These are the only shots that I've finished that need hair in them. Looking forward to seeing how they look with the hair.
These are the up to date rigs.
http://dl.dropbox.com/u/10085130/BlakeFinalRigUpdated1.mb
http://dl.dropbox.com/u/10085130/CecilFinalRig.mb
http://dl.dropbox.com/u/10085130/WifeFinalRigMeshChange.mb
Thought you had them already, sorry.
-Matt
Saturday, 25 February 2012
Completed Textures ready for Rendering
All the textures I have finished so far converted to .png files ready for rendering with Mental Ray.
http://dl.dropbox.com/u/50796487/Textures.zip
http://dl.dropbox.com/u/50796487/Textures.zip
Thursday, 23 February 2012
The pillow
Its higher res than you asked for because i'd already lost the chance to undo the smooth that i did. Also took it into mudbox and threw a couple of brush strokes in there and left that as a seperate mesh so you can pick what you want to work with. If you definately want a lower res model I can put that together fairly quickly.
http://dl.dropbox.com/u/55740930/pillows.obj
http://dl.dropbox.com/u/55740930/pillows.obj
Wednesday, 22 February 2012
Completed the room UV's for now
I've left the wardrobe because andy told me not to bother with that, but the rest is done and ready for rhys to texture.
http://dl.dropbox.com/u/55740930/RoomUV.obj
http://dl.dropbox.com/u/55740930/BedroomUV%27s.mb
http://dl.dropbox.com/u/55740930/RoomUV.obj
http://dl.dropbox.com/u/55740930/BedroomUV%27s.mb
Pontential Candidate for Music Track
Got lucky and found a strong forerunner for replacing the inception soundtrack. Quite a bit different in sound but should work equally well as the inception music. It will cost $30 (about £20) but what we can get a loop set version which we can edit and layer how we want for a proper nice fit for the sound score.
http://dl.dropbox.com/u/50796487/12_full_the-holy-grail-2_0116.mp3
Found another which might work as well.
http://dl.dropbox.com/u/50796487/149_full_titans-rising_0122.mp3
Tell me what you think?
http://dl.dropbox.com/u/50796487/12_full_the-holy-grail-2_0116.mp3
Found another which might work as well.
http://dl.dropbox.com/u/50796487/149_full_titans-rising_0122.mp3
Tell me what you think?
Tuesday, 21 February 2012
Done the changes
And surprisingly it doesn't seem to have had any adverse effects on the weighting of the rig as far as I can tell. Take a look and see if there are any problems. Also the renderview error appeared when i opened it, haven't seen that in a long time but it reminded me that you were having that problem before in labs. In case you don't have the fix for it, when you open the scene that won't render just copy and paste this code into the mel script window and press play. Fixes the problem everytime for me.
$exists=0;
for ($item in `getPanel -scriptType "renderWindowPanel"`) {
if ( $item == "renderView" ) {
print "renderView exists.\n";
$exists=1;
}
}
if ( $exists == 0 ) {
for ($item in `getPanel -scriptType "renderWindowPanel"`) {
//print ( $item + "\n");
if ( $item == "renderWindowPanel1" ) {
//delete it and rename it to something that renderman can use
print "renderWindowPanel1 detected: switching to renderView so renderman can use it...\n";
deleteUI renderWindowPanel1;
$renderPanel = `scriptedPanel -type "renderWindowPanel" -unParent renderView`;
scriptedPanel -e -label `interToUI $renderPanel` $renderPanel;
}
}
}
And here is the file
http://dl.dropbox.com/u/55740930/WifeFinalRig.mb
$exists=0;
for ($item in `getPanel -scriptType "renderWindowPanel"`) {
if ( $item == "renderView" ) {
print "renderView exists.\n";
$exists=1;
}
}
if ( $exists == 0 ) {
for ($item in `getPanel -scriptType "renderWindowPanel"`) {
//print ( $item + "\n");
if ( $item == "renderWindowPanel1" ) {
//delete it and rename it to something that renderman can use
print "renderWindowPanel1 detected: switching to renderView so renderman can use it...\n";
deleteUI renderWindowPanel1;
$renderPanel = `scriptedPanel -type "renderWindowPanel" -unParent renderView`;
scriptedPanel -e -label `interToUI $renderPanel` $renderPanel;
}
}
}
And here is the file
http://dl.dropbox.com/u/55740930/WifeFinalRig.mb
Maya crashes
Ok it was because i didn't have the face rig plugin, rhys is bringing it round so nevermind.
Monday, 20 February 2012
Shaved Hairstyle
Quick test with the shave hair style. Would need work if we were to use it but this is all I'm prepared to do until I get the go ahead with the style.
Completed Character Textures
I'll use this post to upload all the completed textures as they are finished.
http://dl.dropbox.com/u/50796487/BlakeFaceUVFinal.psd
http://dl.dropbox.com/u/50796487/BlakeBodyUVFinal.psd
http://dl.dropbox.com/u/50796487/WifeFaceUVFinal.psd
http://dl.dropbox.com/u/50796487/WifeBodyUVFinal.psd
http://dl.dropbox.com/u/50796487/CecilFaceUVFinal.psd
http://dl.dropbox.com/u/50796487/CecilBodyUVFinal.psd
http://dl.dropbox.com/u/50796487/BlakeFaceUVFinal.psd
http://dl.dropbox.com/u/50796487/BlakeBodyUVFinal.psd
http://dl.dropbox.com/u/50796487/WifeFaceUVFinal.psd
http://dl.dropbox.com/u/50796487/WifeBodyUVFinal.psd
http://dl.dropbox.com/u/50796487/CecilFaceUVFinal.psd
http://dl.dropbox.com/u/50796487/CecilBodyUVFinal.psd
Thursday, 16 February 2012
Monday, 13 February 2012
Made the changes to the UV
http://dl.dropbox.com/u/55740930/BlakeNewUV.obj
And Cecil UV maps
http://dl.dropbox.com/u/55740930/CecilNewUV.obj
And Cecil UV maps
http://dl.dropbox.com/u/55740930/CecilNewUV.obj
Sunday, 12 February 2012
Friday, 10 February 2012
Blake's new UV maps are done
Not changing the face UV map as its perfectly fine as it is and no changes are required that I could see.
Wasn't sure if it would go into mudbox as 1 obj file and still have both UV maps so made 2 obj files for rhys just in case. Time to get some sleep.
Thursday, 9 February 2012
The promised Hair Simulation test
Its a quick 10 second test(because it takes almost 3 hours to render) That shows how the hair reacts to the model being thrown around. The camera was keyframed to keep up with the model so that the hair was always visible from fairly close up.
In the next hour or so I'll also be uploading the finished UV map for blake. Just playing around with eliminating as much stretching from the hands as possible at the moment.
In the next hour or so I'll also be uploading the finished UV map for blake. Just playing around with eliminating as much stretching from the hands as possible at the moment.
Green hair returns.
I'v been experimenting with hair in XSI, This is what i'v come up with so far, it was renderd with just a single Infinite light. Ofc I haven't done the side of the head yet and the roots shadow is to dark, this makes it looks quite ugly where the hair it meets the mesh of the head. (i'v probably used the wrong colours but that was my guess). Dan - It would be nice if you could get this appearence in terms of the thickness, shine, texture ect. You know, it's been months - it's time to start pulling some neat work out the bag and where are the render tests?

- Andrew

- Andrew
Blake Face Test
Did a quick test with Blake, just to make sure it'd work with him, coz his head is probly furthest from a normal head shape. Got this done pretty quick, with no problems getting it to fit him. Obviously if this was the actual rig id spend time fixing the issues (the corners of his mouth look all weird and you cant really tell in this pic, but his eye brow controllers change the shape of his head because they're affecting way to big of an area, and they'll have something inside their mouth so you can see the back of the head).
But yeah, its good to finally have him out of default pose. threw on some lambert colours coz the default grey was annoying me.
But yeah, its good to finally have him out of default pose. threw on some lambert colours coz the default grey was annoying me.
-Matt
Blake Ready For Reunwrap
Right, here's Blake ready to be reunwrapped. He's the more important one to get done quickly, as we'd like to be animating him as soon as possible.
http://dl.dropbox.com/u/10085130/BlakeReadyForReunwrap.ma
-Matt
http://dl.dropbox.com/u/10085130/BlakeReadyForReunwrap.ma
-Matt
Face Machine Update
Got the face machine, and after a lot of reading and messing around with it ive got to a stage where its mostly working. the eyebrows need some serious work on them, but ill give that a go tomorrow. the mouth and eyes are deforming reasonably well now.
Also, since it does let you hav the eyebrows as a seperate mesh (even tho i havnt got that working very well yet, i think that with some work i will be able to). i think that means that cecil is ready to be unwrapped.... thats what im hoping anyway. so heres his obj fot you Dan http://dl.dropbox.com/u/10085130/CecilWithShirt.obj
Also, Dan, you said you were hoping to get some moving hair simulation posted to the blog tonight. any chance of that happening?
-Matt
Also, since it does let you hav the eyebrows as a seperate mesh (even tho i havnt got that working very well yet, i think that with some work i will be able to). i think that means that cecil is ready to be unwrapped.... thats what im hoping anyway. so heres his obj fot you Dan http://dl.dropbox.com/u/10085130/CecilWithShirt.obj
Also, Dan, you said you were hoping to get some moving hair simulation posted to the blog tonight. any chance of that happening?
-Matt
Wednesday, 8 February 2012
The face machine and other stuff
I've bought the face machine, and am about to give that a test now. I've given the guy his shirt and boxers, and that looks pretty decent, he hasn't got eyebrows at the moment tho, so I'm gonna do a test with the face machine, to see if it lets you have the eyebrows as a separate mesh, if it does then I'll stick up the link for the guy model so that Dan can get reunwrapping.
As for the texture stuff for Rhys to look at, the files are too big, dropbox won't let me upload them. I'm trying to dropbox one of the photoshop files, but it's been uploading for about 15 mins now, and hasn't finished yet. I'll update this post if it ever does finish uploading. I'll give you the rest of the stuff when i next see you in person.
Edit: http://dl.dropbox.com/u/10085130/Blake_Body_done.psd finally finished
-Matt
As for the texture stuff for Rhys to look at, the files are too big, dropbox won't let me upload them. I'm trying to dropbox one of the photoshop files, but it's been uploading for about 15 mins now, and hasn't finished yet. I'll update this post if it ever does finish uploading. I'll give you the rest of the stuff when i next see you in person.
Edit: http://dl.dropbox.com/u/10085130/Blake_Body_done.psd finally finished
-Matt
Saturday, 4 February 2012
Wife Make Up
Been following guides on how make authentic looking make up (so dull) but I think I'm getting there with it now. Eyebrows have no UV so they look a little weird right now and you'll have to use your imagination for the hair too.
Thursday, 2 February 2012
Followed the recommendations for fixing the guys hair + Long and Short versions for the wife
Old on left, new on right:
Long and Short:
Working on a couple more hairstyles for the wife. If you have any particular requests send me a picture of the hairstyle and I'll see how well I can replicate it. We'll have a decision on what to go with soon hopefully.
Long and Short:
Working on a couple more hairstyles for the wife. If you have any particular requests send me a picture of the hairstyle and I'll see how well I can replicate it. We'll have a decision on what to go with soon hopefully.
Texturing WIP
My work in progress so far. I have to say these are very tough and fiddly texture maps to work with. Dan say he can put some new ones together quickly that might make my job easier so I might be making a switch to them.
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