Tuesday, 28 February 2012

Daniel

I e-mailed you some of the finished Shots. Use my 1-6 shot insted of Matts 1-2 shot.

Rhys.

Can you create come eye textures please. We can't finalise the animation without them.

Saturday, 25 February 2012

Thursday, 23 February 2012

The pillow

Its higher res than you asked for because i'd already lost the chance to undo the smooth that i did. Also took it into mudbox and threw a couple of brush strokes in there and left that as a seperate mesh so you can pick what you want to work with. If you definately want a lower res model I can put that together fairly quickly.
http://dl.dropbox.com/u/55740930/pillows.obj

GUISE

I'm in the labs, where you at?

Wednesday, 22 February 2012

Completed the room UV's for now

I've left the wardrobe because andy told me not to bother with that, but the rest is done and ready for rhys to texture.

http://dl.dropbox.com/u/55740930/RoomUV.obj
http://dl.dropbox.com/u/55740930/BedroomUV%27s.mb

Pontential Candidate for Music Track

Got lucky and found a strong forerunner for replacing the inception soundtrack. Quite a bit different in sound but should work equally well as the inception music. It will cost $30 (about £20) but what we can get a loop set version which we can edit and layer how we want for a proper nice fit for the sound score.

http://dl.dropbox.com/u/50796487/12_full_the-holy-grail-2_0116.mp3

Found another which might work as well.

http://dl.dropbox.com/u/50796487/149_full_titans-rising_0122.mp3


Tell me what you think?

Tuesday, 21 February 2012

Done the changes

And surprisingly it doesn't seem to have had any adverse effects on the weighting of the rig as far as I can tell. Take a look and see if there are any problems. Also the renderview error appeared when i opened it, haven't seen that in a long time but it reminded me that you were having that problem before in labs. In case you don't have the fix for it, when you open the scene that won't render just copy and paste this code into the mel script window and press play. Fixes the problem everytime for me.


$exists=0;
 for ($item in `getPanel -scriptType "renderWindowPanel"`) {
  if ( $item == "renderView" ) {
  print "renderView exists.\n";
  $exists=1;
  }
 }
 if ( $exists == 0 ) {
  for ($item in `getPanel -scriptType "renderWindowPanel"`) {
  //print ( $item + "\n");
  if ( $item == "renderWindowPanel1" ) {
  //delete it and rename it to something that renderman can use
  print "renderWindowPanel1 detected: switching to renderView so renderman can use it...\n";
  deleteUI renderWindowPanel1;
  $renderPanel = `scriptedPanel -type "renderWindowPanel" -unParent renderView`;
  scriptedPanel -e -label `interToUI $renderPanel` $renderPanel;
  }
  }
 }

And here is the file

http://dl.dropbox.com/u/55740930/WifeFinalRig.mb

Maya crashes

Ok it was because i didn't have the face rig plugin, rhys is bringing it round so nevermind.

Sunday, 12 February 2012

Daniel!

Dan can you bring the plugin to Mondays practical. Thankksss :P

Friday, 10 February 2012

Blake's new UV maps are done



Not changing the face UV map as its perfectly fine as it is and no changes are required that I could see.
Wasn't sure if it would go into mudbox as 1 obj file and still have both UV maps so made 2 obj files for rhys just in case. Time to get some sleep.


Thursday, 9 February 2012

The promised Hair Simulation test

Its a quick 10 second test(because it takes almost 3 hours to render) That shows how the hair reacts to the model being thrown around. The camera was keyframed to keep up with the model so that the hair was always visible from fairly close up.


In the next hour or so I'll also be uploading the finished UV map for blake. Just playing around with eliminating as much stretching from the hands as possible at the moment.

Green hair returns.

I'v been experimenting with hair in XSI, This is what i'v come up with so far, it was renderd with just a single Infinite light. Ofc I haven't done the side of the head yet and the roots shadow is to dark, this makes it looks quite ugly where the hair it meets the mesh of the head. (i'v probably used the wrong colours but that was my guess). Dan - It would be nice if you could get this appearence in terms of the thickness, shine, texture ect. You know, it's been months - it's time to start pulling some neat work out the bag and where are the render tests?

- Andrew

Blake Face Test

Did a quick test with Blake, just to make sure it'd work with him, coz his head is probly furthest from a normal head shape. Got this done pretty quick, with no problems getting it to fit him. Obviously if this was the actual rig id spend time fixing the issues (the corners of his mouth look all weird and you cant really tell in this pic, but his eye brow controllers change the shape of his head because they're affecting way to big of an area, and they'll have something inside their mouth so you can see the back of the head).

But yeah, its good to finally have him out of default pose. threw on some lambert colours coz the default grey was annoying me.


-Matt

Blake Ready For Reunwrap

Right, here's Blake ready to be reunwrapped. He's the more important one to get done quickly, as we'd like to be animating him as soon as possible.

http://dl.dropbox.com/u/10085130/BlakeReadyForReunwrap.ma

-Matt

Face Machine Update

Got the face machine, and after a lot of reading and messing around with it ive got to a stage where its mostly working. the eyebrows need some serious work on them, but ill give that a go tomorrow. the mouth and eyes are deforming reasonably well now.


Also, since it does let you hav  the eyebrows as a seperate mesh (even tho i havnt got that working very well yet, i think that with some work i will be able to). i think that means that cecil is ready to be unwrapped.... thats what im hoping anyway. so heres his obj fot you Dan http://dl.dropbox.com/u/10085130/CecilWithShirt.obj

Also, Dan, you said you were hoping to get some moving hair simulation posted to the blog tonight. any chance of that happening?

-Matt

Wednesday, 8 February 2012

The face machine and other stuff

I've bought the face machine, and am about to give that a test now. I've given the guy his shirt and boxers, and that looks pretty decent, he hasn't got eyebrows at the moment tho, so I'm gonna do a test with the face machine, to see if it lets you have the eyebrows as a separate mesh, if it does then I'll stick up the link for the guy model so that Dan can get reunwrapping.

As for the texture stuff for Rhys to look at, the files are too big, dropbox won't let me upload them. I'm trying to dropbox one of the photoshop files, but it's been uploading for about 15 mins now, and hasn't finished yet. I'll update this post if it ever does finish uploading. I'll give you the rest of the stuff when i next see you in person.

Edit: http://dl.dropbox.com/u/10085130/Blake_Body_done.psd finally finished

-Matt

Saturday, 4 February 2012

Wife Make Up

Been following guides on how make authentic looking make up (so dull) but I think I'm getting there with it now. Eyebrows have no UV so they look a little weird right now and you'll have to use your imagination for the hair too.

Thursday, 2 February 2012


Still unfinished. The drawer handles are huge in this screen :l

;D Awesome HDness. ;D;D;D:D;ddd;

Bedroom WIP



Followed the recommendations for fixing the guys hair + Long and Short versions for the wife

Old on left, new on right:

Long and Short:
Working on a couple more hairstyles for the wife. If you have any particular requests send me a picture of the hairstyle and I'll see how well I can replicate it. We'll have a decision on what to go with soon hopefully.

Texturing WIP






My work in progress so far. I have to say these are very tough and fiddly texture maps to work with. Dan say he can put some new ones together quickly that might make my job easier so I might be making a switch to them.