Tuesday, 28 February 2012
Monday, 27 February 2012
Animation ready for hair
http://dl.dropbox.com/u/10085130/Shot15-18.mb
http://dl.dropbox.com/u/10085130/Shot22.mb
http://dl.dropbox.com/u/10085130/Shot1-2.mb
These are the only shots that I've finished that need hair in them. Looking forward to seeing how they look with the hair.
These are the up to date rigs.
http://dl.dropbox.com/u/10085130/BlakeFinalRigUpdated1.mb
http://dl.dropbox.com/u/10085130/CecilFinalRig.mb
http://dl.dropbox.com/u/10085130/WifeFinalRigMeshChange.mb
Thought you had them already, sorry.
-Matt
http://dl.dropbox.com/u/10085130/Shot22.mb
http://dl.dropbox.com/u/10085130/Shot1-2.mb
These are the only shots that I've finished that need hair in them. Looking forward to seeing how they look with the hair.
These are the up to date rigs.
http://dl.dropbox.com/u/10085130/BlakeFinalRigUpdated1.mb
http://dl.dropbox.com/u/10085130/CecilFinalRig.mb
http://dl.dropbox.com/u/10085130/WifeFinalRigMeshChange.mb
Thought you had them already, sorry.
-Matt
Saturday, 25 February 2012
Completed Textures ready for Rendering
All the textures I have finished so far converted to .png files ready for rendering with Mental Ray.
http://dl.dropbox.com/u/50796487/Textures.zip
http://dl.dropbox.com/u/50796487/Textures.zip
Thursday, 23 February 2012
The pillow
Its higher res than you asked for because i'd already lost the chance to undo the smooth that i did. Also took it into mudbox and threw a couple of brush strokes in there and left that as a seperate mesh so you can pick what you want to work with. If you definately want a lower res model I can put that together fairly quickly.
http://dl.dropbox.com/u/55740930/pillows.obj
http://dl.dropbox.com/u/55740930/pillows.obj
Wednesday, 22 February 2012
Completed the room UV's for now
I've left the wardrobe because andy told me not to bother with that, but the rest is done and ready for rhys to texture.
http://dl.dropbox.com/u/55740930/RoomUV.obj
http://dl.dropbox.com/u/55740930/BedroomUV%27s.mb
http://dl.dropbox.com/u/55740930/RoomUV.obj
http://dl.dropbox.com/u/55740930/BedroomUV%27s.mb
Pontential Candidate for Music Track
Got lucky and found a strong forerunner for replacing the inception soundtrack. Quite a bit different in sound but should work equally well as the inception music. It will cost $30 (about £20) but what we can get a loop set version which we can edit and layer how we want for a proper nice fit for the sound score.
http://dl.dropbox.com/u/50796487/12_full_the-holy-grail-2_0116.mp3
Found another which might work as well.
http://dl.dropbox.com/u/50796487/149_full_titans-rising_0122.mp3
Tell me what you think?
http://dl.dropbox.com/u/50796487/12_full_the-holy-grail-2_0116.mp3
Found another which might work as well.
http://dl.dropbox.com/u/50796487/149_full_titans-rising_0122.mp3
Tell me what you think?
Tuesday, 21 February 2012
Done the changes
And surprisingly it doesn't seem to have had any adverse effects on the weighting of the rig as far as I can tell. Take a look and see if there are any problems. Also the renderview error appeared when i opened it, haven't seen that in a long time but it reminded me that you were having that problem before in labs. In case you don't have the fix for it, when you open the scene that won't render just copy and paste this code into the mel script window and press play. Fixes the problem everytime for me.
$exists=0;
for ($item in `getPanel -scriptType "renderWindowPanel"`) {
if ( $item == "renderView" ) {
print "renderView exists.\n";
$exists=1;
}
}
if ( $exists == 0 ) {
for ($item in `getPanel -scriptType "renderWindowPanel"`) {
//print ( $item + "\n");
if ( $item == "renderWindowPanel1" ) {
//delete it and rename it to something that renderman can use
print "renderWindowPanel1 detected: switching to renderView so renderman can use it...\n";
deleteUI renderWindowPanel1;
$renderPanel = `scriptedPanel -type "renderWindowPanel" -unParent renderView`;
scriptedPanel -e -label `interToUI $renderPanel` $renderPanel;
}
}
}
And here is the file
http://dl.dropbox.com/u/55740930/WifeFinalRig.mb
$exists=0;
for ($item in `getPanel -scriptType "renderWindowPanel"`) {
if ( $item == "renderView" ) {
print "renderView exists.\n";
$exists=1;
}
}
if ( $exists == 0 ) {
for ($item in `getPanel -scriptType "renderWindowPanel"`) {
//print ( $item + "\n");
if ( $item == "renderWindowPanel1" ) {
//delete it and rename it to something that renderman can use
print "renderWindowPanel1 detected: switching to renderView so renderman can use it...\n";
deleteUI renderWindowPanel1;
$renderPanel = `scriptedPanel -type "renderWindowPanel" -unParent renderView`;
scriptedPanel -e -label `interToUI $renderPanel` $renderPanel;
}
}
}
And here is the file
http://dl.dropbox.com/u/55740930/WifeFinalRig.mb
Maya crashes
Ok it was because i didn't have the face rig plugin, rhys is bringing it round so nevermind.
Monday, 20 February 2012
Shaved Hairstyle
Quick test with the shave hair style. Would need work if we were to use it but this is all I'm prepared to do until I get the go ahead with the style.
Completed Character Textures
I'll use this post to upload all the completed textures as they are finished.
http://dl.dropbox.com/u/50796487/BlakeFaceUVFinal.psd
http://dl.dropbox.com/u/50796487/BlakeBodyUVFinal.psd
http://dl.dropbox.com/u/50796487/WifeFaceUVFinal.psd
http://dl.dropbox.com/u/50796487/WifeBodyUVFinal.psd
http://dl.dropbox.com/u/50796487/CecilFaceUVFinal.psd
http://dl.dropbox.com/u/50796487/CecilBodyUVFinal.psd
http://dl.dropbox.com/u/50796487/BlakeFaceUVFinal.psd
http://dl.dropbox.com/u/50796487/BlakeBodyUVFinal.psd
http://dl.dropbox.com/u/50796487/WifeFaceUVFinal.psd
http://dl.dropbox.com/u/50796487/WifeBodyUVFinal.psd
http://dl.dropbox.com/u/50796487/CecilFaceUVFinal.psd
http://dl.dropbox.com/u/50796487/CecilBodyUVFinal.psd
Thursday, 16 February 2012
Monday, 13 February 2012
Made the changes to the UV
http://dl.dropbox.com/u/55740930/BlakeNewUV.obj
And Cecil UV maps
http://dl.dropbox.com/u/55740930/CecilNewUV.obj
And Cecil UV maps
http://dl.dropbox.com/u/55740930/CecilNewUV.obj
Sunday, 12 February 2012
Friday, 10 February 2012
Blake's new UV maps are done
Not changing the face UV map as its perfectly fine as it is and no changes are required that I could see.
Wasn't sure if it would go into mudbox as 1 obj file and still have both UV maps so made 2 obj files for rhys just in case. Time to get some sleep.
Thursday, 9 February 2012
The promised Hair Simulation test
Its a quick 10 second test(because it takes almost 3 hours to render) That shows how the hair reacts to the model being thrown around. The camera was keyframed to keep up with the model so that the hair was always visible from fairly close up.
In the next hour or so I'll also be uploading the finished UV map for blake. Just playing around with eliminating as much stretching from the hands as possible at the moment.
In the next hour or so I'll also be uploading the finished UV map for blake. Just playing around with eliminating as much stretching from the hands as possible at the moment.
Green hair returns.
I'v been experimenting with hair in XSI, This is what i'v come up with so far, it was renderd with just a single Infinite light. Ofc I haven't done the side of the head yet and the roots shadow is to dark, this makes it looks quite ugly where the hair it meets the mesh of the head. (i'v probably used the wrong colours but that was my guess). Dan - It would be nice if you could get this appearence in terms of the thickness, shine, texture ect. You know, it's been months - it's time to start pulling some neat work out the bag and where are the render tests?

- Andrew

- Andrew
Blake Face Test
Did a quick test with Blake, just to make sure it'd work with him, coz his head is probly furthest from a normal head shape. Got this done pretty quick, with no problems getting it to fit him. Obviously if this was the actual rig id spend time fixing the issues (the corners of his mouth look all weird and you cant really tell in this pic, but his eye brow controllers change the shape of his head because they're affecting way to big of an area, and they'll have something inside their mouth so you can see the back of the head).
But yeah, its good to finally have him out of default pose. threw on some lambert colours coz the default grey was annoying me.
But yeah, its good to finally have him out of default pose. threw on some lambert colours coz the default grey was annoying me.
-Matt
Blake Ready For Reunwrap
Right, here's Blake ready to be reunwrapped. He's the more important one to get done quickly, as we'd like to be animating him as soon as possible.
http://dl.dropbox.com/u/10085130/BlakeReadyForReunwrap.ma
-Matt
http://dl.dropbox.com/u/10085130/BlakeReadyForReunwrap.ma
-Matt
Face Machine Update
Got the face machine, and after a lot of reading and messing around with it ive got to a stage where its mostly working. the eyebrows need some serious work on them, but ill give that a go tomorrow. the mouth and eyes are deforming reasonably well now.
Also, since it does let you hav the eyebrows as a seperate mesh (even tho i havnt got that working very well yet, i think that with some work i will be able to). i think that means that cecil is ready to be unwrapped.... thats what im hoping anyway. so heres his obj fot you Dan http://dl.dropbox.com/u/10085130/CecilWithShirt.obj
Also, Dan, you said you were hoping to get some moving hair simulation posted to the blog tonight. any chance of that happening?
-Matt
Also, since it does let you hav the eyebrows as a seperate mesh (even tho i havnt got that working very well yet, i think that with some work i will be able to). i think that means that cecil is ready to be unwrapped.... thats what im hoping anyway. so heres his obj fot you Dan http://dl.dropbox.com/u/10085130/CecilWithShirt.obj
Also, Dan, you said you were hoping to get some moving hair simulation posted to the blog tonight. any chance of that happening?
-Matt
Wednesday, 8 February 2012
The face machine and other stuff
I've bought the face machine, and am about to give that a test now. I've given the guy his shirt and boxers, and that looks pretty decent, he hasn't got eyebrows at the moment tho, so I'm gonna do a test with the face machine, to see if it lets you have the eyebrows as a separate mesh, if it does then I'll stick up the link for the guy model so that Dan can get reunwrapping.
As for the texture stuff for Rhys to look at, the files are too big, dropbox won't let me upload them. I'm trying to dropbox one of the photoshop files, but it's been uploading for about 15 mins now, and hasn't finished yet. I'll update this post if it ever does finish uploading. I'll give you the rest of the stuff when i next see you in person.
Edit: http://dl.dropbox.com/u/10085130/Blake_Body_done.psd finally finished
-Matt
As for the texture stuff for Rhys to look at, the files are too big, dropbox won't let me upload them. I'm trying to dropbox one of the photoshop files, but it's been uploading for about 15 mins now, and hasn't finished yet. I'll update this post if it ever does finish uploading. I'll give you the rest of the stuff when i next see you in person.
Edit: http://dl.dropbox.com/u/10085130/Blake_Body_done.psd finally finished
-Matt
Saturday, 4 February 2012
Wife Make Up
Been following guides on how make authentic looking make up (so dull) but I think I'm getting there with it now. Eyebrows have no UV so they look a little weird right now and you'll have to use your imagination for the hair too.
Thursday, 2 February 2012
Followed the recommendations for fixing the guys hair + Long and Short versions for the wife
Old on left, new on right:
Long and Short:
Working on a couple more hairstyles for the wife. If you have any particular requests send me a picture of the hairstyle and I'll see how well I can replicate it. We'll have a decision on what to go with soon hopefully.
Long and Short:
Working on a couple more hairstyles for the wife. If you have any particular requests send me a picture of the hairstyle and I'll see how well I can replicate it. We'll have a decision on what to go with soon hopefully.
Texturing WIP
My work in progress so far. I have to say these are very tough and fiddly texture maps to work with. Dan say he can put some new ones together quickly that might make my job easier so I might be making a switch to them.
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